Navigation
API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos > API/Runtime/ChaosSolverEngine/Chaos/UChaosGameplayEventDispatcher
- UActorComponent::OnRegister()
- UChaosGameplayEventDispatcher::OnRegister()
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosGameplayEventDispatcher.h |
| Include | #include "Chaos/ChaosGameplayEventDispatcher.h" |
| Source | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Private/Chaos/ChaosGameplayEventDispatcher.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.