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API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos > API/Runtime/ChaosSolverEngine/Chaos/UChaosDebugDrawComponent
- UActorComponent::EndPlay()
- UChaosDebugDrawComponent::EndPlay()
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosDebugDrawComponent.h |
| Include | #include "Chaos/ChaosDebugDrawComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Private/Chaos/ChaosDebugDrawComponent.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true