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API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos > API/Runtime/ChaosSolverEngine/Chaos/IChaosNotifyHandlerInterface
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosNotifyHandlerInterface.h |
| Include | #include "Chaos/ChaosNotifyHandlerInterface.h" |
virtual void DispatchChaosPhysicsCollisionBlueprintEvents
(
const FChaosPhysicsCollisionInfo & CollisionInfo
)
Remarks
Implementing classes should override to dispatch whatever blueprint events they choose to offer