Navigation
API > API/Runtime > API/Runtime/ChaosSolverEngine > API/Runtime/ChaosSolverEngine/Chaos > API/Runtime/ChaosSolverEngine/Chaos/IChaosNotifyHandlerInterface
- IChaosNotifyHandlerInterface::DispatchChaosPhysicsCollisionBlueprintEvents()
- UGeometryCollectionComponent::DispatchChaosPhysicsCollisionBlueprintEvents()
References
| Module | ChaosSolverEngine |
| Header | /Engine/Source/Runtime/Experimental/ChaosSolverEngine/Public/Chaos/ChaosNotifyHandlerInterface.h |
| Include | #include "Chaos/ChaosNotifyHandlerInterface.h" |
virtual void DispatchChaosPhysicsCollisionBlueprintEvents
&40;
const FChaosPhysicsCollisionInfo & CollisionInfo
&41;
Remarks
Implementing classes should override to dispatch whatever blueprint events they choose to offer