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API > API/Runtime > API/Runtime/ChaosCore > API/Runtime/ChaosCore/TRotation_FRealSingle_3
Description
Calculate the axis-angle delta (angular velocity * dt) required to take an object with orientation R0 to orientation R1.
This should match the algorithm used in PerParticleUpdateFromDeltaPosition rule.
| Name | CalculateAngularDelta |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/Rotation.h |
| Include Path | #include "Chaos/Rotation.h" |
static TVector < FRealSingle, 3 > CalculateAngularDelta
(
const TRotation < FRealSingle, 3 > & InR0,
const TRotation < FRealSingle, 3 > & InR1
)