Navigation
API > API/Runtime > API/Runtime/ChaosCore > API/Runtime/ChaosCore/Chaos > API/Runtime/ChaosCore/Chaos/TObjectPool
References
| Module | ChaosCore |
| Header | /Engine/Source/Runtime/Experimental/ChaosCore/Public/Chaos/ObjectPool.h |
| Include | #include "Chaos/ObjectPool.h" |
void Reset&40;&41;
Remarks
Reset the whole pool This will invalidate every currently live object from the pool. If a pointer from this pool is dereferenced beyond a call to Reset then it may return garbage, or point to an entirely different object. Avoiding this case is the responsibility of the caller.