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| Name | VectorTEPAEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/EPAVectorized.h |
| Include Path | #include "Chaos/EPAVectorized.h" |
Syntax
struct VectorTEPAEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdjEdges | TVector< int32, 3 > | Chaos/EPAVectorized.h | ||
| AdjFaces | TVector< int32, 3 > | Chaos/EPAVectorized.h | ||
| bObsolete | bool | Chaos/EPAVectorized.h | ||
| Distance | VectorRegister4Float | Chaos/EPAVectorized.h | ||
| IdxBuffer | int32 | Chaos/EPAVectorized.h | ||
| PlaneNormal | VectorRegister4Float | Chaos/EPAVectorized.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorRegister4Float DistanceToPlane
(
const VectorRegister4Float& X |
Chaos/EPAVectorized.h | ||
bool Initialize
(
const VectorRegister4Float* VerticesA, |
Chaos/EPAVectorized.h | ||
bool IsOriginProjectedInside
(
const VectorRegister4Float* VertsABuffer, |
Chaos/EPAVectorized.h | ||
void SwapWinding
(
VectorTEPAEntry* Entries |
Chaos/EPAVectorized.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator>
(
const VectorTEPAEntry& Other |
Chaos/EPAVectorized.h |