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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TTriangle
Description
Triangle winding order is always 1.0. When we reverse the winding of a triangle we flip the verts.
| Name | GetWindingOrder |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Triangle.h |
| Include Path | #include "Chaos/Triangle.h" |
T GetWindingOrder() const
See Also
- ReverseWinding Used for manifold generation