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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TThreadedSingleParticlePhysicsPr-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetKinematicTarget
(
const FRigidTransform3& InTargetTransform, |
PhysicsProxy/SingleParticlePhysicsProxy.h | ||
void SetKinematicTarget
(
const FKinematicTarget& InKinematicTarget, |
PhysicsProxy/SingleParticlePhysicsProxy.h |
SetKinematicTarget(const FRigidTransform3 &, bool)
| Name | SetKinematicTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SingleParticlePhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SingleParticlePhysicsProxy.h" |
void SetKinematicTarget
(
const FRigidTransform3 & InTargetTransform,
bool bInvalidate
)
SetKinematicTarget(const FKinematicTarget &, bool)
| Name | SetKinematicTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SingleParticlePhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SingleParticlePhysicsProxy.h" |
void SetKinematicTarget
(
const FKinematicTarget & InKinematicTarget,
bool bInvalidate
)