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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TSphere
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< TVector< T, d > > ComputeSamplePoints
(
const int NumPoints |
Returns sample points at the current location of the sphere. | Chaos/Sphere.h | |
TArray< TVector< T, d > > ComputeSamplePoints
(
const T PointsPerUnitArea, |
Chaos/Sphere.h |
ComputeSamplePoints(const int)
Description
Returns sample points at the current location of the sphere.
| Name | ComputeSamplePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h |
| Include Path | #include "Chaos/Sphere.h" |
TArray < TVector < T, d > > ComputeSamplePoints
(
const int NumPoints
) const
ComputeSamplePoints(const T, const int32, const int32)
| Name | ComputeSamplePoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Sphere.h |
| Include Path | #include "Chaos/Sphere.h" |
TArray < TVector < T, d > > ComputeSamplePoints
(
const T PointsPerUnitArea,
const int32 MinPoints,
const int32 MaxPoints
) const