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A struct which is passed to spatial acceleration visitors whenever there are potential hits. In production, this class will only contain a payload.
| Name | TSpatialVisitorData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h |
| Include Path | #include "Chaos/ISpatialAcceleration.h" |
Syntax
template<typename TPayloadType>
struct TSpatialVisitorData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSpatialVisitorData
(
const TPayloadType& InPayload, |
Chaos/ISpatialAcceleration.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasBounds | bool | Chaos/ISpatialAcceleration.h | ||
| Bounds | FAABB3 | Chaos/ISpatialAcceleration.h | ||
| Payload | TPayloadType | Chaos/ISpatialAcceleration.h |