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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TSpatialHash
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< int32 > GetClosestPoints
(
const TVec3< T >& Particle, |
Returns all the points in MaxRadius, result not sorted. | Chaos/SpatialHash.h | |
TArray< int32 > GetClosestPoints
(
const TVec3< T >& Particle, |
Returns all the points in MaxRadius, no more than MaxCount, result always sorted. | Chaos/SpatialHash.h |
GetClosestPoints(const TVec3< T > &, const T)
Description
Returns all the points in MaxRadius, result not sorted.
| Name | GetClosestPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SpatialHash.h |
| Include Path | #include "Chaos/SpatialHash.h" |
TArray < int32 > GetClosestPoints
(
const TVec3< T > & Particle,
const T MaxRadius
)
GetClosestPoints(const TVec3< T > &, const T, const int32)
Description
Returns all the points in MaxRadius, no more than MaxCount, result always sorted.
| Name | GetClosestPoints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SpatialHash.h |
| Include Path | #include "Chaos/SpatialHash.h" |
TArray < int32 > GetClosestPoints
(
const TVec3< T > & Particle,
const T MaxRadius,
const int32 MaxPoints
)