Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TRigidParticles
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const EObjectStateType PreObjectState
(
const int32 Index |
Chaos/RigidParticles.h | ||
EObjectStateType & PreObjectState
(
const int32 Index |
Chaos/RigidParticles.h |
PreObjectState(const int32)
| Name | PreObjectState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
| Include Path | #include "Chaos/RigidParticles.h" |
const EObjectStateType PreObjectState
(
const int32 Index
) const
PreObjectState(const int32)
| Name | PreObjectState |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticles.h |
| Include Path | #include "Chaos/RigidParticles.h" |
EObjectStateType & PreObjectState
(
const int32 Index
)