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API > API/Runtime > API/Runtime/Chaos
Implements a RAII scoped write lock around a generic mutex.
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| Name |
TPhysicsSceneGuardScopedWrite |
| Type |
class |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Framework/Threading.h |
| Include Path |
#include "Framework/Threading.h" |
Syntax
template<typename MutexType>
class TPhysicsSceneGuardScopedWrite
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Framework/Threading.h |
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Framework/Threading.h |
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Framework/Threading.h |
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Framework/Threading.h |
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Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~TPhysicsSceneGuardScopedWrite()
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Framework/Threading.h |
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Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Mutex |
MutexType & |
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Framework/Threading.h |
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Functions
Public
Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Framework/Threading.h |
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Framework/Threading.h |
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