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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TParticleHandleBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ParticleHandle.h | |||
TParticleHandleBase
(
TSerializablePtr< TParticlesType > InParticles, |
Chaos/ParticleHandle.h | ||
TParticleHandleBase
(
TGeometryParticles< T, d >* InParticles, |
Should only be used for transient handles - maybe we can protect this better? | Chaos/ParticleHandle.h |
TParticleHandleBase()
| Name | TParticleHandleBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TParticleHandleBase()
TParticleHandleBase(TSerializablePtr< TParticlesType >, int32)
| Name | TParticleHandleBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
template<typename TParticlesType>
TParticleHandleBase
(
TSerializablePtr < TParticlesType > InParticles,
int32 InParticleIdx
)
TParticleHandleBase(TGeometryParticles< T, d > *, int32)
Description
Should only be used for transient handles - maybe we can protect this better?
| Name | TParticleHandleBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TParticleHandleBase
(
TGeometryParticles< T, d > * InParticles,
int32 InParticleIdx
)