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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidParticleHandleImp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TUniquePtr< TBVHParticles< T, d > > & CollisionParticles () |
Chaos/ParticleHandle.h | ||
TUniquePtr< TBVHParticles< T, d > > & CollisionParticles () |
Chaos/ParticleHandle.h |
CollisionParticles()
| Name | CollisionParticles |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
const TUniquePtr < TBVHParticles< T, d > > & CollisionParticles() const
CollisionParticles()
| Name | CollisionParticles |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TUniquePtr < TBVHParticles< T, d > > & CollisionParticles()