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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidParticle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TPBDRigidParticle< T, d > * Cast
(
TGeometryParticle< T, d >* Particle |
Chaos/ParticleHandle.h | ||
static const TPBDRigidParticle< T, d > * Cast
(
const TGeometryParticle< T, d >* Particle |
Chaos/ParticleHandle.h |
Cast(TGeometryParticle< T, d > *)
| Name | Cast |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
static TPBDRigidParticle < T, d > * Cast
(
TGeometryParticle < T, d > * Particle
)
Cast(const TGeometryParticle< T, d > *)
| Name | Cast |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
static const TPBDRigidParticle < T, d > * Cast
(
const TGeometryParticle < T, d > * Particle
)