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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidClusteredParticles
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TUniquePtr< FImplicitObjectUnionClustered > & ChildrenSpatial
(
int32 Idx |
Chaos/PBDRigidClusteredParticles.h | ||
TUniquePtr< FImplicitObjectUnionClustered > & ChildrenSpatial
(
int32 Idx |
Chaos/PBDRigidClusteredParticles.h |
ChildrenSpatial(int32)
| Name | ChildrenSpatial |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteredParticles.h |
| Include Path | #include "Chaos/PBDRigidClusteredParticles.h" |
const TUniquePtr < FImplicitObjectUnionClustered > & ChildrenSpatial
(
int32 Idx
) const
ChildrenSpatial(int32)
| Name | ChildrenSpatial |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteredParticles.h |
| Include Path | #include "Chaos/PBDRigidClusteredParticles.h" |
TUniquePtr < FImplicitObjectUnionClustered > & ChildrenSpatial
(
int32 Idx
)