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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidClusteredParticleHandle-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetConnectivityEdges
(
const TArray< TConnectivityEdge< T > >& Edges |
Chaos/ParticleHandle.h | ||
void SetConnectivityEdges
(
TArray< TConnectivityEdge< T > >&& Edges |
Chaos/ParticleHandle.h |
SetConnectivityEdges(const TArray< TConnectivityEdge< T > > &)
| Name | SetConnectivityEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void SetConnectivityEdges
(
const TArray < TConnectivityEdge < T > > & Edges
)
SetConnectivityEdges(TArray< TConnectivityEdge< T > > &&)
| Name | SetConnectivityEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void SetConnectivityEdges
(
TArray < TConnectivityEdge < T > > && Edges
)