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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidClusteredParticleHandle-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetChildrenSpatial
(
FImplicitObjectUnionClusteredPtr& Obj |
Chaos/ParticleHandle.h | ||
void SetChildrenSpatial
(
TUniquePtr< FImplicitObjectUnion >& Obj |
Chaos/ParticleHandle.h |
SetChildrenSpatial(FImplicitObjectUnionClusteredPtr &)
| Name | SetChildrenSpatial |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void SetChildrenSpatial
(
FImplicitObjectUnionClusteredPtr & Obj
)
SetChildrenSpatial(TUniquePtr< FImplicitObjectUnion > &)
| Name | SetChildrenSpatial |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void SetChildrenSpatial
(
TUniquePtr < FImplicitObjectUnion > & Obj
)