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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidClusteredParticleHandle-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TConnectivityEdge< T > > & ConnectivityEdges () |
Chaos/ParticleHandle.h | ||
TArray< TConnectivityEdge< T > > & ConnectivityEdges () |
Chaos/ParticleHandle.h |
ConnectivityEdges()
| Name | ConnectivityEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
const TArray < TConnectivityEdge < T > > & ConnectivityEdges() const
ConnectivityEdges()
| Name | ConnectivityEdges |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TArray < TConnectivityEdge < T > > & ConnectivityEdges()