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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidClusteredParticleHandle-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TUniquePtr< FImplicitObjectUnionClustered > & ChildrenSpatial () |
Chaos/ParticleHandle.h | ||
| Chaos/ParticleHandle.h |
ChildrenSpatial()
| Name | ChildrenSpatial |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
const TUniquePtr < FImplicitObjectUnionClustered > & ChildrenSpatial() const
ChildrenSpatial()
| Name | ChildrenSpatial |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TUniquePtr < FImplicitObjectUnionClustered > & ChildrenSpatial()