Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TPBDRigidClusteredParticleHandle-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Chaos/ParticleHandle.h |
|
|
|
Chaos/ParticleHandle.h |
|
ChildrenSpatial()
| |
|
| Name |
ChildrenSpatial |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path |
#include "Chaos/ParticleHandle.h" |
const TUniquePtr < FImplicitObjectUnionClustered > & ChildrenSpatial() const
ChildrenSpatial()
| |
|
| Name |
ChildrenSpatial |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path |
#include "Chaos/ParticleHandle.h" |
TUniquePtr < FImplicitObjectUnionClustered > & ChildrenSpatial()