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API > API/Runtime > API/Runtime/Chaos
| Name | TManagedArray< bool > |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
Syntax
template<>
class TManagedArray< bool > : public FManagedBitArrayBase
Inheritance Hierarchy
- FNoncopyable → FManagedArrayBase → FManagedBitArrayBase → TManagedArray< bool >
Functions
Protected
Overridden from FManagedArrayBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Convert
(
const FManagedArrayBase& NewArray |
Init from a predefined Array of matching type | GeometryCollection/ManagedArray.h |