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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TManagedArrayBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RangedForIteratorType begin () |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. | GeometryCollection/ManagedArray.h | |
RangedForConstIteratorType begin () |
GeometryCollection/ManagedArray.h |
begin()
Description
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support.
| Name | begin |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
RangedForIteratorType begin()
begin()
| Name | begin |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
RangedForConstIteratorType begin() const