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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TManagedArrayBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Constructor (default) Build an empty shared array | GeometryCollection/ManagedArray.h | ||
TManagedArrayBase
(
const TArray< ElementType >& Other |
Constructor (TArray) | GeometryCollection/ManagedArray.h | |
TManagedArrayBase
(
const TManagedArrayBase< ElementType >& Other |
Copy Constructor (default) | GeometryCollection/ManagedArray.h | |
TManagedArrayBase
(
TManagedArrayBase< ElementType >&& Other |
Move Constructor | GeometryCollection/ManagedArray.h | |
TManagedArrayBase
(
TArray< ElementType >&& Other |
GeometryCollection/ManagedArray.h |
TManagedArrayBase()
Description
Constructor (default) Build an empty shared array
| Name | TManagedArrayBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
TManagedArrayBase()
TManagedArrayBase(const TArray< ElementType > &)
Description
Constructor (TArray)
| Name | TManagedArrayBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
TManagedArrayBase
(
const TArray < ElementType > & Other
)
TManagedArrayBase(const TManagedArrayBase< ElementType > &)
Description
Copy Constructor (default)
| Name | TManagedArrayBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
TManagedArrayBase
(
const TManagedArrayBase < ElementType > & Other
)
TManagedArrayBase(TManagedArrayBase< ElementType > &&)
Description
Move Constructor
| Name | TManagedArrayBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
TManagedArrayBase
(
TManagedArrayBase < ElementType > && Other
)
TManagedArrayBase(TArray< ElementType > &&)
| Name | TManagedArrayBase |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/ManagedArray.h |
| Include Path | #include "GeometryCollection/ManagedArray.h" |
TManagedArrayBase
(
TArray < ElementType > && Other
)