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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TVector< int32, 3 > Loc2GlobIndex
(
const TVector< int32, 3 >& IndexIn, |
Chaos/UniformGrid.h | ||
int32 Loc2GlobIndex
(
const int32 IndexIn, |
Chaos/UniformGrid.h |
Loc2GlobIndex(const TVector< int32, 3 > &, const TVector< int32, 3 > &)
| Name | Loc2GlobIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/UniformGrid.h |
| Include Path | #include "Chaos/UniformGrid.h" |
TVector < int32, 3 > Loc2GlobIndex
(
const TVector < int32, 3 > & IndexIn,
const TVector < int32, 3 > & LocalIndexIn
) const
Loc2GlobIndex(const int32, const TVector< int32, 3 > &)
| Name | Loc2GlobIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/UniformGrid.h |
| Include Path | #include "Chaos/UniformGrid.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/UniformGrid.cpp |
int32 Loc2GlobIndex
(
const int32 IndexIn,
const TVector < int32, 3 > & LocalIndexIn
) const