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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TKinematicGeometryParticleHandle-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TKinematicGeometryParticleHandleImp< T, d, true > * Handle () |
Really only useful when using a transient handle. | Chaos/ParticleHandle.h | |
TKinematicGeometryParticleHandleImp< T, d, true > * Handle () |
Chaos/ParticleHandle.h |
Handle()
Description
Really only useful when using a transient handle.
| Name | Handle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
const TKinematicGeometryParticleHandleImp < T, d, true > * Handle() const
Handle()
| Name | Handle |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TKinematicGeometryParticleHandleImp < T, d, true > * Handle()