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Precision limits where our floating point precision breaks down to 1 (each value above this adds more than 1 to the number) Note the F32 limit is actually higher than this point (should be 8.388e6) but kept at 1e7 for legacy reasons
| Name | TGridPrecisionLimit< FRealSingle > |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/UniformGrid.h |
| Include Path | #include "Chaos/UniformGrid.h" |
Syntax
template<>
struct TGridPrecisionLimit< FRealSingle >
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| value | FRealSingle | Chaos/UniformGrid.h |