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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TGeometryParticleHandleImp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TPBDRigidClusteredParticleHandleImp< T, d, bPersistent > * CastToClustered () |
Chaos/ParticleHandle.h | ||
TPBDRigidClusteredParticleHandleImp< T, d, bPersistent > * CastToClustered () |
Chaos/ParticleHandle.h |
CastToClustered()
| Name | CastToClustered |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
const TPBDRigidClusteredParticleHandleImp < T, d, bPersistent > * CastToClustered() const
CastToClustered()
| Name | CastToClustered |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
TPBDRigidClusteredParticleHandleImp < T, d, bPersistent > * CastToClustered()