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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TGeometryParticle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateShapeBounds () |
Chaos/ParticleHandle.h | ||
void UpdateShapeBounds
(
const FRigidTransform3& Transform |
Chaos/ParticleHandle.h |
UpdateShapeBounds()
| Name | UpdateShapeBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void UpdateShapeBounds()
UpdateShapeBounds(const FRigidTransform3 &)
| Name | UpdateShapeBounds |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void UpdateShapeBounds
(
const FRigidTransform3 & Transform
)