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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TGeometryParticle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ModifyGeometry
(
const Lambda& Func, |
Chaos/ParticleHandle.h | ||
void ModifyGeometry
(
EGeometryAccess AccessType, |
Chaos/ParticleHandle.h |
ModifyGeometry(const Lambda &, const bool)
| Name | ModifyGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
template<typename Lambda>
void ModifyGeometry
(
const Lambda & Func,
const bool bDirectAccess
)
ModifyGeometry(EGeometryAccess, const Lambda &)
| Name | ModifyGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
template<typename Lambda>
void ModifyGeometry
(
EGeometryAccess AccessType,
const Lambda & Func
)