Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TGeometryParticle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MergeGeometry
(
TArray< Chaos::FImplicitObjectPtr >&& Objects |
Chaos/ParticleHandle.h | ||
void MergeGeometry
(
TArray< TUniquePtr< FImplicitObject > >&& Objects |
Chaos/ParticleHandle.h |
MergeGeometry(TArray< Chaos::FImplicitObjectPtr > &&)
| Name | MergeGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/ParticleHandle.cpp |
void MergeGeometry
(
TArray < Chaos::FImplicitObjectPtr > && Objects
)
MergeGeometry(TArray< TUniquePtr< FImplicitObject > > &&)
| Name | MergeGeometry |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void MergeGeometry
(
TArray < TUniquePtr < FImplicitObject > > && Objects
)