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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TGeometryParticle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MarkDirty
(
const EChaosPropertyFlags DirtyBits, |
Chaos/ParticleHandle.h | ||
void MarkDirty
(
const EChaosPropertyFlags DirtyBits, |
|||
void MarkDirty
(
const EChaosPropertyFlags DirtyBits, |
Chaos/ParticleHandle.h |
MarkDirty(const EChaosPropertyFlags, bool)
| Name | MarkDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void MarkDirty
(
const EChaosPropertyFlags DirtyBits,
bool bInvalidate
)
MarkDirty(const EChaosPropertyFlags, bool)
| Name | MarkDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/ParticleHandle.cpp |
| Include Path | #include "Chaos/ParticleHandle.cpp" |
void MarkDirty
(
const EChaosPropertyFlags DirtyBits,
bool bInvalidate
)
MarkDirty(const EChaosPropertyFlags, bool)
| Name | MarkDirty |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h |
| Include Path | #include "Chaos/ParticleHandle.h" |
void MarkDirty
(
const EChaosPropertyFlags DirtyBits,
bool bInvalidate
)