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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TDenseMatrix
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetBlockAt
(
const int32 RowOffset, |
Set the block starting at ("RowOffset", "ColumnOffset") from the specified matrix "V" | Chaos/DenseMatrix.h | |
void SetBlockAt
(
const int32 RowOffset, |
Set the 3x3 block starting at ("RowOffset", "ColumnOffset") from the specified 3x3 matrix "V" (note: assumes the input UE matrix is column-major order) | Chaos/DenseMatrix.h |
SetBlockAt(const int32, const int32, const TDenseMatrix< T_EA > &)
Description
Set the block starting at ("RowOffset", "ColumnOffset") from the specified matrix "V"
| Name | SetBlockAt |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DenseMatrix.h |
| Include Path | #include "Chaos/DenseMatrix.h" |
template<int32 T_EA>
void SetBlockAt
(
const int32 RowOffset,
const int32 ColumnOffset,
const TDenseMatrix < T_EA > & V
)
SetBlockAt(const int32, const int32, const FMatrix33 &)
Description
Set the 3x3 block starting at ("RowOffset", "ColumnOffset") from the specified 3x3 matrix "V" (note: assumes the input UE matrix is column-major order)
| Name | SetBlockAt |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/DenseMatrix.h |
| Include Path | #include "Chaos/DenseMatrix.h" |
void SetBlockAt
(
const int32 RowOffset,
const int32 ColumnOffset,
const FMatrix33 & V
)