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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TConvexHalfEdgeStructureData
Every plane is bounded by a sequence of edges, and every edge should be shared by two planes. The edges that bound a plane are stored as a sequence of half-edges. Each half-edge references the starting vertex of the edge, the half-edge pointing in the opposite direction (belonging to the plane that shares the edge), and the next half-edge on the same plane.
| Name | FHalfEdgeData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ConvexHalfEdgeStructureData.h |
| Include Path | #include "Chaos/ConvexHalfEdgeStructureData.h" |
Syntax
struct FHalfEdgeData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PlaneIndex | FIndex | Chaos/ConvexHalfEdgeStructureData.h | ||
| TwinHalfEdgeIndex | FIndex | Chaos/ConvexHalfEdgeStructureData.h | ||
| VertexIndex | FIndex | Chaos/ConvexHalfEdgeStructureData.h |