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| Name | TChaosChunkedArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/ChunkedArray.h |
| Include Path | #include "Chaos/Framework/ChunkedArray.h" |
Syntax
template<typename InElementType, uint32 TargetBytesPerChunk, typename AllocatorType, typename>
class TChaosChunkedArray : public TChunkedArray< InElementType, 16384, FDefaultAllocator >
Inheritance Hierarchy
- TChunkedArray → TChaosChunkedArray
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
This function will set the number of element to 0, but won't allocate more memory neither won't free memory, and won't call any destructor. | Chaos/Framework/ChunkedArray.h |