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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TBufferedData
Description
Only for the game side to call, gets a writable reference to the game side data. Mainly useful for exchanging ptrs in the data type. For copying just call GetGameDataForRead
| Name | GetGameDataForWrite |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/BufferedData.h |
| Include Path | #include "Chaos/Framework/BufferedData.h" |
DataType & GetGameDataForWrite()