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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/TBoundingVolume
Similar to a TSet but acts specifically on grids
| Name | FGridSet |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolume.h |
| Include Path | #include "Chaos/BoundingVolume.h" |
Syntax
struct FGridSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGridSet
(
TVector< int32, 3 > Size |
Chaos/BoundingVolume.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FGridSet() |
Chaos/BoundingVolume.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | uint8 * | Chaos/BoundingVolume.h | ||
| NumX | int32 | Chaos/BoundingVolume.h | ||
| NumY | int32 | Chaos/BoundingVolume.h | ||
| NumZ | int32 | Chaos/BoundingVolume.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
const TVector< int32, 3 >& Coordinate |
Chaos/BoundingVolume.h | ||
bool Contains
(
const TVector< int32, 3 >& Coordinate |
Chaos/BoundingVolume.h |