Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > PhysicsProxy
Inheritance Hierarchy
- FParticleData
- FStubSkeletalMeshData
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/StaticMeshPhysicsProxy.h |
Include | #include "PhysicsProxy/StaticMeshPhysicsProxy.h" |
Syntax
struct FStubSkeletalMeshData : public Chaos::FParticleData
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | Reset () |