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Unreal Engine C++ API Reference > Runtime > Chaos > PhysicsProxy > FStaticMeshPhysicsProxy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/StaticMeshPhysicsProxy.h |
Include | #include "PhysicsProxy/StaticMeshPhysicsProxy.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/StaticMeshPhysicsObject.cpp |
void BufferKinematicUpdate
&40;
const FPhysicsProxyKinematicUpdate & InParamUpdate
&41;
Remarks
Stores latest update, to be applied at next opportunity (via UpdateKinematicBodiesCallback).