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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/PhysicsProxy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h |
| Include | #include "PhysicsProxy/SkeletalMeshPhysicsProxy.h" |
Syntax
struct FSkeletalMeshPhysicsProxyParams
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBoneHierarchy | BoneHierarchy | Analytic implicit representation | |
| bool | bSimulating | ||
| int32 | CollisionGroup | ||
| ECollisionTypeEnum | CollisionType | ||
| float | Density | ||
| FVector | InitialAngularVelocity | ||
| FVector | InitialLinearVelocity | ||
| FTransform | InitialTransform | Transform hierarchy | |
| FTransform | LocalToWorld | ||
| float | MaxMass | ||
| int32 | MaxNumParticles | ||
| int32 | MaxRes | ||
| TArray< FVector > | MeshVertexPositions | Mesh | |
| float | MinMass | ||
| int32 | MinNumParticles | ||
| int32 | MinRes | ||
| FString | Name | ||
| EObjectStateTypeEnum | ObjectType | ||
| float | ParticlesPerUnitArea | ||
| Chaos::TSerializablePtr< Chaos::FChaosPhysicsMaterial > | PhysicalMaterial | ||
| TArray< FIntVector > | Triangles |
Constructors
| Type | Name | Description | |
|---|---|---|---|