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Unreal Engine C++ API Reference > Runtime > Chaos > PhysicsProxy > FSkeletalMeshPhysicsProxy
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h |
Include | #include "PhysicsProxy/SkeletalMeshPhysicsProxy.h" |
void ClearAccumulatedData&40;&41;