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Unreal Engine C++ API Reference > Runtime > Chaos > PhysicsProxy > FPerSolverFieldSystem
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/PerSolverFieldSystem.h |
Include | #include "PhysicsProxy/PerSolverFieldSystem.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/PerSolverFieldSystem.cpp |
void FieldForcesUpdateCallback
&40;
Chaos::FPBDRigidsSolver &42; RigidSolver
&41;
Remarks
Services queued `FFieldSystemCommand_ commands.
Supported fields: EFieldPhysicsType::Field_LinearForce EFieldPhysicsType::Field_AngularTorque