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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/PhysicsProxy > API/Runtime/Chaos/PhysicsProxy/FGeometryCollectionPhysicsProxy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/GeometryCollectionPhysicsProxy.cpp |
bool PullFromPhysicsState
(
const Chaos::FDirtyGeometryCollectionData & BufferData,
const int32 SolverSyncTimestamp,
const Chaos::FDirtyGeometryCollectionData * NextPullData,
const Chaos::FRealSingle * Alpha,
const Chaos::FDirtyRigidParticleReplicationErrorData * Error,
const Chaos::FReal AsyncFixedTimeStep
)
Remarks
Pulls data out of the PhysToGameInterchange and updates `GTDynamicCollection_. Called from FPhysScene_ChaosInterface::SyncBodies(), NOT the solver.