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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/PhysicsProxy > API/Runtime/Chaos/PhysicsProxy/FGeometryCollectionPhysicsProxy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/GeometryCollectionPhysicsProxy.h |
| Include | #include "PhysicsProxy/GeometryCollectionPhysicsProxy.h" |
Chaos::FParticleData &42; NewData&40;&41;
Remarks
Pushes current game thread particle state into the `GameToPhysInterchange_.
Redirects to `BufferGameState()_, and returns nullptr as this class manages data transport to the physics thread itself, without allocating memory.