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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/PhysicsProxy > API/Runtime/Chaos/PhysicsProxy/FClusterUnionPhysicsProxy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/ClusterUnionPhysicsProxy.h |
| Include | #include "PhysicsProxy/ClusterUnionPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/ClusterUnionPhysicsProxy.cpp |
void PushToPhysicsState
&40;
const FDirtyPropertiesManager & Manager,
int32 DataIdx,
const FDirtyProxy & Dirty
&41;
Remarks
These functions take care of marshaling data back and forth between the game thread and the physics thread.