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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/PhysicsProxy > API/Runtime/Chaos/PhysicsProxy/FCharacterGroundConstraintProxy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/CharacterGroundConstraintProxy.h |
| Include | #include "PhysicsProxy/CharacterGroundConstraintProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/CharacterGroundConstraintProxy.cpp |
void PushStateOnPhysicsThread
&40;
FPBDRigidsSolver &42; InSolver,
const FDirtyPropertiesManager & Manager,
int32 DataIdx,
const FDirtyChaosProperties & RemoteData
&41;
Remarks
Reads changed data from the game thread constraint into the physics thread constraint via the remote data.