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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/PhysicsProxy > API/Runtime/Chaos/PhysicsProxy/FCharacterGroundConstraintProxy
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/CharacterGroundConstraintProxy.h |
| Include | #include "PhysicsProxy/CharacterGroundConstraintProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/CharacterGroundConstraintProxy.cpp |
void InitializeOnPhysicsThread
(
FPBDRigidsSolver * InSolver,
FDirtyPropertiesManager & Manager,
int32 DataIdx,
FDirtyChaosProperties & RemoteData
)
Remarks
Gets the data from the game thread via the RemoteData and creates a constraint on the physics thread