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Can be implemented by external, non-chaos systems to collect / render debug information from spacial structures. When passed to the debug methods on ISpatialAcceleration the methods will be called out by the spacial structure if implemented for the external system to handle the actual drawing.
| Name | ISpacialDebugDrawInterface |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAcceleration.h |
| Include Path | #include "Chaos/ISpatialAcceleration.h" |
Syntax
template<typename T>
class ISpacialDebugDrawInterface
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISpacialDebugDrawInterface() |
Chaos/ISpatialAcceleration.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ISpatialAcceleration.h | |||
| Chaos/ISpatialAcceleration.h |